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 Post subject: SE Bestiary Discussion
PostPosted: Thu Feb 05, 2009 6:08 am 
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Mapper
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I figure if a new topic is started it will be easier to find information/whatever, rather than cluttering up the previous SE Monsters topic. So we can use this one for the discussion. :)

Good job on implementing those monsters, you guys. :D

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 Post subject: Re: SE Bestiary Discussion
PostPosted: Thu Feb 05, 2009 6:11 am 
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Yeah, but still waiting for corresponding sprites, 'cause different ettin types use same ettin sprites at the moment.


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 Post subject: Re: SE Bestiary Discussion
PostPosted: Thu Feb 05, 2009 6:12 am 
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Mapper
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Yeah, but still, if they do different things then its good. :) Sprites are easy to change.

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 Post subject: Re: SE Bestiary Discussion
PostPosted: Thu Feb 05, 2009 7:25 am 
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May I suggest you (CW ;)) to make a list of the new spells so that we can convert them to be 'generic' for both players and monsters? I've done this with some of the existing spells from KMOD, and I think it's going to be good for the RPG to allow monsters to have a certain charge of spells/inventory items ;).

As for sprites, I think as Stryker here :), we can have sprites for the smaller variations of monsters later on development, I'm totally busy now with coding the weapons and HUD :). Once I finish those, I might get to work on some sprites for new monsters and variations ;).

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 Post subject: Re: SE Bestiary Discussion
PostPosted: Thu Feb 05, 2009 9:05 am 
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Firebrand wrote:
May I suggest you (CW ;)) to make a list of the new spells so that we can convert them to be 'generic' for both players and monsters? I've done this with some of the existing spells from KMOD, and I think it's going to be good for the RPG to allow monsters to have a certain charge of spells/inventory items ;).


I am not sure I know what "new" spells you mean, and how they should be "converted".
All spells I added so far are generic.


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 Post subject: Re: SE Bestiary Discussion
PostPosted: Thu Feb 05, 2009 9:36 am 
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I meant the spells for the dark advisor, but if they are already generic (not only methods for that class), then there's no need to worry about it ;), they don't need anymore work.

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 Post subject: Re: SE Bestiary Discussion
PostPosted: Thu Feb 05, 2009 10:33 am 
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Oh, I see.

Advisor's standard attacks are methods.
Kinetic Ward is ActorCondition (generic)
Mirror Image is in class method (spawns X extra bishops and sets bMirrorImage flag for them)
Summoning is in class method (simple spawning)
Golden Storm is SpellInstance (generic), but customized in class method (i.e. some parameters are set in method).


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 Post subject: Re: SE Bestiary Discussion
PostPosted: Thu Feb 05, 2009 11:24 am 
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Good! Thanks a lot! orc^^

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 Post subject: Re: SE Bestiary Discussion
PostPosted: Thu Feb 26, 2009 1:26 pm 
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2D Artist
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Hello - Long time no see. I am working on Magma Stalker, should be finished soon. I will have also few more HeXen thingies done soon.


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 Post subject: Re: SE Bestiary Discussion
PostPosted: Thu Feb 26, 2009 1:40 pm 
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NeoWorm wrote:
Hello - Long time no see. I am working on Magma Stalker, should be finished soon. I will have also few more HeXen thingies done soon.

Yeah, long time, but it is very nice to see you again. I was wondering when we will have new art for SE :D


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 Post subject: Re: SE Bestiary Discussion
PostPosted: Thu Feb 26, 2009 2:18 pm 
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2D Artist
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Here is preview - Red flames will be changed into clasical HeXen style flames and I will also change lava splashes to have right shade.
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And for new art - try to rape HeXen&Heretic resource thread on ZDooM.org. Lot of new useful stuff.


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 Post subject: Re: SE Bestiary Discussion
PostPosted: Thu Feb 26, 2009 2:32 pm 
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Looks very nice!

BTW I found this in your thread on zdoom forums:
http://forum.zdoom.org/viewtopic.php?p=390314#p390314

A magical flying sword, frankly I was thinking about such monster long ago. Maybe we may use it in SE, or make something similar?

There are also lots of cool weapons there :)


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 Post subject: Re: SE Bestiary Discussion
PostPosted: Thu Feb 26, 2009 2:37 pm 
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We can make complete set of various magical flying weapons - Ettins mace can be next...


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 Post subject: Re: SE Bestiary Discussion
PostPosted: Thu Feb 26, 2009 2:38 pm 
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NeoWorm wrote:
We can make complete set of various magical flying weapons - Ettins mace can be next...

Heh.
We actually planned a Shield of Blades spell that makes magical weapons fly around mage, attacking close enemies.


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 Post subject: Re: SE Bestiary Discussion
PostPosted: Thu Feb 26, 2009 3:45 pm 
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Hey!, very nice work, I really like the magma stalker sprites, I´ve also checked the other thread at ZDoom forum, and I really think that something like that for the Shield of Blades spell would be very nice.

I also liked the chainmail ettin, that’s how I’ve always thought the ettin should be. Keep up the good work!!

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