In this release, all original maps have been replaced by modified versions, nearly all of them have new monsters (including a never before seen one, the flame turret) and about 1/4 have architectural modifications (episode 1 maps by Firebrand, episode 4 maps by RambOrc).
While testing, save often as the current build is prone to crashing under certain conditions.
The entire 4th episode including 6 maps (Castle of Grief, Gibbet, Dungeons, Effluvium, Forsaken Outpust and secret level) is now available for testing.
New monsters have been hand placed in all maps, including a previously not available monster (magma stalker), making the total 9 different types of new monsters throughout the episode.
There are also some architectural upgrades in most maps, as well as a sizeable addition to the end fight room of the hub (note: later on, the Heresiarch will be replaced by a gang of Dark Advisors, currently they bug out in rooms with 3D floors).
How to play: download the ZIP below, extract it into the main KMOD 4 folder and add "-file tcsmaps.wad" to the startup options (or type "load tcsmaps.wad" in the console once the game is running).
(If you are reading this on the front page, you need to click on "comments" for the full display in the forum post.)
Korax Arena (development) source code release
Posted by Firebrand
on 04 Jul 2011 18:28
I've just finished uploading the korax arena (development) source code, this is an updated version of the source code similar to that of Korax RPG, which has been customized to update both the source code and resources to the latest version available on the SVN repository, which will allow anyone to play with the latest version of the development.
I've added the instructions to the ZIP file, but you can also read them directly from the download location, let me know if anyone has any problems building it, I've thoroughly tested it before uploading, but there could be problems, enjoy!